Last reviewed
Two scales solve different problems
A galaxy map needs to communicate distance, ownership, routes, and strategic opportunities. It becomes difficult to read if every ship and station also occupies that same visual layer. Tactical sectors create a separate local canvas where individual objects can use finer positions and clearer interactions.
The transition between the two scales is part of the command experience. A player should understand where a fleet is strategically, enter its local sector, issue precise orders, and return without losing the wider context.
Movement and construction before combat
The current tactical layer supports persistent movement, selection, fleet organization, and immobile station construction. Placement validation, timers, and completion states establish the rules later conflict will depend on.
Combat is intentionally not presented as complete. Reliable navigation and presence come first because every later engagement needs trustworthy positions, ownership, timing, and state transitions.
- Free tactical positions beneath strategic sectors.
- Fleet and solo-ship markers with selection states.
- Validated station placement and timed construction.
- Zoom, legends, and panels designed for repeated command.
A foundation for contested space
Long term, tactical sectors can become the places where infrastructure, movement, visibility, and conflict meet. That direction will be developed from the persistent rules already in place rather than added as an isolated battle screen.
Development updates will continue to distinguish playable tactical work from future combat goals so followers can see exactly how far the system has progressed.
